I love hex flowers! I have used them for weather in all my campaigns, with different ones for different regions. I've also used them for dungeons, I got that idea from Bandit’s Keep on YouTube.
This is a great explanation, thanks for sharing. I'm curious, why use the curve of 2d6 instead of just assigning each side a number and rolling 1d6? Is there a reason you prefer the down-left trend?
I really like the idea of having it physically at the table with a little token on it. :)
Happy to share! You could roll 1d6, I've used 1d6 for charts simulating shifting battlestyles or terrain generation. The 2d6 creates a satisfying shifting pattern that simulates 'waves' of weather, and I made these hexflowers with that distribution in mind.
Yes I have two hexflowers, with one season on each side.
yes goblin henchman has some examples of systems for that! I like the idea of a hexflower simulating the progress of a massive battle. For that example, we'd use a distribution with no pull left or right, and 'weight' it up, down, or neutral depending on the odds of the battle, with different battle states in each hex.
I love hex flowers! I have used them for weather in all my campaigns, with different ones for different regions. I've also used them for dungeons, I got that idea from Bandit’s Keep on YouTube.
This is a great explanation, thanks for sharing. I'm curious, why use the curve of 2d6 instead of just assigning each side a number and rolling 1d6? Is there a reason you prefer the down-left trend?
I really like the idea of having it physically at the table with a little token on it. :)
Happy to share! You could roll 1d6, I've used 1d6 for charts simulating shifting battlestyles or terrain generation. The 2d6 creates a satisfying shifting pattern that simulates 'waves' of weather, and I made these hexflowers with that distribution in mind.
Yes I have two hexflowers, with one season on each side.
This is great!
I love a hexflower, and I’d think it would be cool to figure out a way to use one as a resolution mechanic or even a character sheet.
yes goblin henchman has some examples of systems for that! I like the idea of a hexflower simulating the progress of a massive battle. For that example, we'd use a distribution with no pull left or right, and 'weight' it up, down, or neutral depending on the odds of the battle, with different battle states in each hex.