Mythic Bastionland Character Sheet by Gnomestones
Hand drawn character sheet for old school gaming
Last time on Blogstones, we reviewed feedback from 100+ respondents on our map question and chose the setting for our solo campaign. This time on Blogstones, we’re going to create our Mythic Bastionland character sheet. We’re using Mythic Bastionland, Hex Kit, the Gnomestones Hexwars supplement, and more to tell a story reminiscent of French Revolutionary times with an infusion of folk magic and fall colors. Hop aboard this midnight train to Georgia, because we’re going back to a simpler time and place (simple times and places not guaranteed)!
Eventually our armies may occupy the locations specified in the map above, but that timeline is not yet certain! For now we’re going to dial back the troop numbers and zoom in on the hinterland outpost known as Ulf’s Mantle. It’s a bitter station and the current location of Sir Tollix Twinewinder, The Weaver Knight.
Sir Tollix commands a small garrison of inexperienced troops. Across the valley are highly trained rangers from Ulfarmy. The two factions are currently at peace, though simmering cultural grudges and garden-variety territorial machismo inform tense relations. Time to consult the Mythic Bastionland rules to build Sir Tollix’s character sheet.
In the process of making Sir Twinewinder’s character, I ended up making my own version of a generic Mythic Bastionland sheet. Mythic Bastionland already has several great character sheet templates submitted through the MB Jam, but feel free to use this one. The layout is inspired by this post from Odinson Games.
Here’s the sheet with Tollix’s information. You’ll notice that there isn’t a section for traits. Sometimes characters are best proven through their actions, and I think Mythic Bastionlan’s focus on glory and honor is a strong foundation for supporting this roleplaying philosophy. So no traits for Sir Twinewinder. He already has a lot going for him though.
I’m right at the cusp of writing a narrative prologue for Tollix, but I want to know more about the other factions beforehand. Next time on Blogstones, we’ll build out the campaign by using the Tome of Adventure Design to develop the villain’s plan and Murkdice’s Rising Tension Tables to pace the countryside’s revolt. That will be all for now, and I’ll see you back here soon for another inauspiciously contumacious episode of Gnomestones.







